Screen Burn Interactive: An In-Depth Profile
Screen Burn Interactive Limited (historically known as No Code Limited) is an award-winning, independent entertainment development studio based in Glasgow, Scotland. Founded on August 19, 2015, by industry veterans Jon McKellan and Omar Khan, the studio rebranded from No Code to Screen Burn Interactive in July 2025.
The studio has established a critically acclaimed, multiple BAFTA-winning reputation for atmospheric storytelling, innovative game mechanics, and striking audio-visual design. Screen Burn Interactive focuses on bridging the gap between highly polished, high-production AAA presentation values and the experimental, narrative-driven nature of independent game development.
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Core Philosophy and Creative Identity
Screen Burn Interactive specializes in creating immersive, narrative-driven psychological thrillers, sci-fi, and horror experiences. The studio's work typically avoids conventional gameplay tropes in favor of tactile, retro-futuristic, and analogue-inspired user interfaces.
The name "Screen Burn" pays homage to the physical phenomenon of phosphor burn-in on old CRT monitors. This serves as a metaphor for the studio’s design philosophy: creating haunting, psychological, and atmospheric experiences that linger with the player long after they have stopped playing.
Game Portfolio and Main Products
Screen Burn Interactive develops commercial video game titles for major platforms, including PC, PlayStation, Xbox, and Nintendo Switch. Their primary product releases and active projects include:
1. Stories Untold (2017)
- Overview: A text-adventure and puzzle-based psychological horror anthology.
- Gameplay: The game is split into four distinct, interconnected episodes. Each episode utilizes retro computing equipment, microfiche readers, and laboratory instruments as tactile puzzle elements. Players must physically manipulate virtual dials, input text commands, and decipher manuals to progress through an increasingly surreal and unsettling narrative.
- Release Platforms: Originally released for macOS and Windows via Steam in partnership with publisher Devolver Digital. It was subsequently ported to Nintendo Switch, PlayStation 4, and Xbox One in 2020, featuring a bespoke virtual keyboard interface developed to keep text entry intuitive on console controllers.
2. Observation (2019)
- Overview: A science-fiction thriller told from the perspective of an artificial intelligence on a damaged space station.
- Gameplay: Rather than controlling a human protagonist, players step into the digital boots of SAM (Systems Administration & Maintenance), the on-board AI of the multinational space station Observation. Players must assist Dr. Emma Fisher by hacking security cameras, manipulating environmental controls, operating diagnostic terminals, and remotely piloting small utility drones to solve puzzles and uncover the cosmic mystery behind the crew's sudden disappearance.
- Impact and Awards: The game received widespread critical acclaim for its immersive atmosphere and unique perspective on player agency. In 2020, Observation won the prestigious BAFTA Games Award for Best British Game, making Screen Burn (as No Code) the first Scottish development studio in history to receive this honor.
3. Silent Hill: Townfall (Active Project)
- Overview: A brand-new, original entry in Konami's legendary Silent Hill psychological horror franchise.
- Development & Partners: Screen Burn Interactive is developing this highly anticipated title in co-production with Konami Digital Entertainment and publisher Annapurna Interactive.
- Aesthetic Direction: While specific plot details remain closely guarded, trailers and early promotional cycles indicate that Silent Hill: Townfall will integrate the studio’s signature atmospheric, analogue, and interface-based storytelling into the mythos of the classic horror franchise.
Services and Studio Capabilities
Beyond publishing standalone video game titles, Screen Burn Interactive operates as a fully integrated development studio offering specialized production capabilities:
- Interactive Storytelling and Game Design: The studio's writers and designers specialize in creating complex, branching narrative pipelines where gameplay and story are seamlessly integrated through physical UI design.
- High-End Audio Design: Known for rich, chilling soundscapes and ambient audio cues, the studio leverages highly specialized sound engineering to induce tension, disorientation, and narrative immersion.
- Custom Engine & UI Programming: Developing games centered around digital terminals requires custom programming solutions to make intricate in-game operating systems, CRT filters, terminal prompts, and mechanical hardware simulations feel responsive and tactile to the player.